Grand Theft Auto 3 Will Soon Get a Must-Have DX11 Graphics Mod

by · DSOGaming

ReeveMods has shared a video, showcasing a DX11 graphics mod for Grand Theft Auto 3. This DX11 graphics mod is based on the ImmersiveVC Mod for GTA Vice City, and aims to overhaul the third part of the GTA series.

My guess is that ImmersiveIII will have most, if not all, the graphics features of ImmersiveVC. And, since ReeveMods has not detailed ImmersiveIII, I’ve decided to include below all the features of ImmersiveVC.

The new DirectX 11 renderer adds modern light effects to the 2002 game. The sun and moon now light the city and cast real shadows. Street lamps, car lights, and police lights also light up the streets. Furthermore, soft shadows, glow effects, and beams of light can help bring the city to life.

The sky and weather get a big boost, too. Players can see moving clouds, storms, lightning, and stars. The moon also changes its shape over time. Fog now blends with the sky, while players can change the weather at any time.

Water will also get a major upgrade as well. The ocean now has real waves, foam, and wakes from boats. The sea can also reflect city lights at night. Underwater light and other effects make the water look more real.

Cars look better with the new lighting system. Paint, chrome, and glass now have their own materials. The cars also reflect the world around them. Rain has a real effect on the city, too. Roads get wet, puddles form, and water runs down car bodies. Raindrops on the screen can even bend the view behind them.

The new renderer also adds anti-aliasing and image upscaling. These tools help smooth edges and improve image quality. Other changes aim to cut stutter and make clouds and light effects run better. Lamp glow has also been redone, with more styles in the Full version.

The Full version adds much more than visual effects. It has hundreds of new high-quality textures for roads, walls, sand, rocks, and buildings. These surfaces now show more depth and detail. They also react to light in a more realistic way.

Trees, palms, and bushes are now full 3D models. They sway in the wind, cast shadows, and reflect in the sea. The mod also adds over one million blades and tufts of grass across lawns, dunes, and other green areas. Players can also add more plants along Ocean Drive.

Ocean Drive gets its own set of changes. Hotel signs now use 3D letters, while neon signs have sharper art and brighter lights. The beach and lighthouse terrain are smoother, and new street lamps line the roads.

The Full version also reworks 82 of the game’s original cars. They keep their old shapes, names, and handling, but now have better paint, chrome, glass, and rubber. New 3D wheels, working lights, turn signals, sirens, taxi signs, and custom plates add more detail.

Some new gameplay features are still marked as experimental. One adds ragdoll physics, so people and Tommy react to gunshots, fights, and car hits. Another lets Tommy swim, dive, and climb instead of drowning when he enters deep water.

Other scripts add more traffic and parked cars. They also let cars take visible damage, such as dents and crushed bodywork. Players can change camera settings both on foot and in cars. These features can be set from the F11 menu.

There is currently no ETA for when ImmersiveIII will come out. Naturally, though, we’ll be sure to keep you posted. Be also sure to download ImmersiveVC for GTA: Vice City from here.

Enjoy and stay tuned for more!

Kudos to our reader ‘durka durka’ for bringing this to our attention!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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