Here Are the PC Requirements for Call of Duty: Modern Warfare 4
by John Papadopoulos · DSOGamingActivision and Beenox have revealed the official PC system requirements for Call of Duty: Modern Warfare 4. So, let’s see what PC system you’ll need to run this new COD game.
Call of Duty: Modern Warfare 4 will have over 800 settings to tweak on PC. It will allow you to use Ray Tracing in all modes, and it will come with a FOV slider. It will also support HDR10+ and Ultrawide PC monitors.
It’s also worth noting that the game will support NVIDIA DLSS 4.5, Intel XeSS 3.0, and AMD FSR Redstone at launch. It will also have Advanced Shader Delivery and Shader Preloading. I’ve played all the latest COD games, and I can tell you that none of them suffered from stuttering issues. So, I expect COD: MW4 to run smoothly, without any shader or traversal stutters.
As with the previous Call of Duty game, Modern Warfare 4 will require Secure Boot and TPM 2.0.
To run it, PC gamers will at least need an AMD Ryzen 5 1400 or Intel Core i5-6600 with 8GB of RAM and an NVIDIA GeForce GTX 970, a GTX 1060, an AMD Radeon RX 470, or an Intel Arc A580. The game will also require 115GB of free disk space.
For gaming at 90 FPS in multiplayer on High Settings, you will need an AMD Ryzen 5 3600 or an Intel Core i7-8700K with 16GB of RAM and an AMD Radeon RX 6600 XT, an NVIDIA GeForce RTX 3060 Ti, or an Intel Arc B580.
Finally, for gaming at 4K upscaled with Ray Tracing High and Ultra Settings, you will need an AMD Ryzen 7 3700X or an Intel Core i7-10700K with 32GB of RAM and an AMD Radeon RX 9070 XT or an NVIDIA GeForce RTX 5070 Ti.
Beenox has also detailed the game’s Ray Tracing effects. According to the devs, COD: MW4 will have ray-traced reflections, shadows, and lighting.
Activision will release Call of Duty: Modern Warfare 4 on October 23.
Stay tuned for more!
Call of Duty: Modern Warfare 4 Final PC Requirements
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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