Playing Black Flag Resynced on the PS5 Pro and a 120Hz display has confirmed my love of 40fps modes on console — and given me more confidence if GTA 6 can’t hit 60fps

A sporty forty

by · TechRadar

Opinion By Rob Dwiar Published 29 July 2026

(Image credit: Ubisoft)

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The PlayStation 5 Pro has been my primary, booted-up-nearly-every-day console since the premium PS5 variant launched in late 2024. I’ve used it a lot on both a 60Hz display and a 120Hz display, and the experience it gives me on both for my PS5 games has been basically flawless.

The extra power, chops, and graphical prowess that it offers have been superb for a console enthusiast like me. It makes both fidelity-focused and performance-focused game settings better, but has also paved the way for a new middle ground between the two.

This in-between mode, often labeled as ‘Balanced’, allows players with a 120Hz display to enjoy a host of enhanced ray tracing features and boosted image quality, with a bunch of extra frames per second, giving it a clear boost over standard fidelity modes, which are normally locked at 30fps. What’s even better is that you can often engage this mode on base PS5 or PS5 Slim consoles when those are teamed with a 120Hz-capable display too, and it’s proving once again to be a saving grace for fidelity-chasers this generation.

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This Balanced mode is absolutely excellent in Assassin’s Creed Black Flag Resynced and is the only way I’d recommend a PS5 or PS5 Pro user to play what is one of the best Assassin's Creed games. It combines the sheer beauty of the Anvil-engine-powered Caribbean setting with loads of water, shadow, and particle detail to boot, with a 40fps frame rate that, while not as super slick as 60fps, is absolutely noticeably better than 30fps. The difference is huge.

Two and a half years ago, I wrote how I was happy with 4K 30fps on console. But, after spending time with a PS5 Pro, I will happily admit that my preferences and opinions have changed — and that gives me much confidence when it comes to Grand Theft Auto 6.

Perfectly balanced

(Image credit: Ubisoft)

Not that long ago, stories were circulating saying that GTA 6 having a 60fps mode on console would be unlikely. And it was something to take note of too, given it was coming from the brilliant tech analysts over at Digital Foundry.

I don’t think many folks were truly surprised at this. The amount of technical brilliance and sheer detail that will likely go into GTA 6 will surely translate into the amount of demand on a console’s GPU and CPU. Think of the poor old Series S trying to run such a behemoth. Godspeed, little Xbox.

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