Amongst all the success, Clair Obscur: Expedition 33 studio Sandfall Interactive aren't interested in expansion
"I think it's good to have limitations when you are creative"
· Rock Paper ShotgunThe thing about Big Business these days is that when you get Big Numbers, that normally leads to Bigger Business, right up to the point the well has not only dried up, but turned to dust. So, when you have a game like Clair Obscur: Expedition 33, now winner of many Geoff Keighleys and seller of many copies, you might assume that developer Sandfall Interactive would increase the size of their operations. Apparently, you would be wrong!
As part of Edge's Knowledge newsletter (via GamesRadar), director Guillaume Broche was asked about whether the studio's next project would be a "larger-scale production," to which he responded: "No, I think it's good to have limitations when you are creative. It's the best way to be the best version of yourself."
He continued, "We could scale up now that we have a lot more money, but I would say it's not tempting for us, because even the management team and myself, we'd have to be hands-on and doing things for ourselves." Perhaps my favourite bit of the interview is where Broche says that they "love making games more than we love managing, so we want to keep doing that. These past five years were some of the best of my life, and I want to be happy like that again."
Of course, it's still important to remember that discourse causing bit about the fact that Clair Obscur wasn't made by just 30 people, so it's not like the game was made by a teeny, tiny group of folks. Expansion may still happen, including through utilising more outsourced studios, but it's still nice to hear a company not chasing the money for once.