Battlefield 6 captures the 'gritty, authentic, modern soldier experience' according to its audio director
"We had to find what our version of heroism is"
by https://www.techradar.com/uk/author/dashiell-wood · TechRadarNews By Dashiell Wood published 5 April 2026
Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter
Get daily insight, inspiration and deals in your inbox
Sign up for breaking news, reviews, opinion, top tech deals, and more.
Become a Member in Seconds
Unlock instant access to exclusive member features.
Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
You are now subscribed
Your newsletter sign-up was successful
Join the club
Get full access to premium articles, exclusive features and a growing list of member rewards.
An account already exists for this email address, please log in. Subscribe to our newsletter
- Ripple Effect studio audio director Jeff Wilson has discussed the game's "gritty" soundtrack
- "The campaign has the most amount of music in it because it's thematic," he said
- He also explained how the team weaved "musical flavour" into the multiplayer experience
Ripple Effect studio audio director Jeff Wilson has spoken on the creation of the Battlefield 6 soundtrack, which he says was intended to capture the "gritty, authentic, modern soldier experience".
In a new interview with TechRadar Gaming, the veteran first-person shooter (FPS) developer talked about working on the three "big tentpole experiences" that underpin the game: the premium campaign and multiplayer offering, plus the free-to-play Redsec battle royale mode.
"The campaign has the most amount of music in it because it's thematic, it's where we're telling the stories of our characters," he said. "When we move into multiplayer, we have to scale the music back quite a bit to reinforce the most important moments."
Article continues below
Still, the team was careful to capture "the world setting" and add some "musical flavor" at the start of each match. Loading screen music helps with "setting the tone for the location, drawing you back to some of the story arcs and single player," with subtle motifs and themes that "tie back" to some of the most memorable moments of the campaign.
Music is even more scaled back in Redsec, as Wilson says the team wants "to keep the soundscape open for sound effects and voiceover that are super important."
"You want to be able to hear the enemy running up behind you, right?" he adds, but stresses the importance of "small musical stingers" in key moments.
Although distinct, all music in the game is unified in that it's intended to convey the fantasy of a "gritty, authentic, modern soldier experience."
Get daily insight, inspiration and deals in your inbox
Sign up for breaking news, reviews, opinion, top tech deals, and more.
Contact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsors