I’m finally playing Eastshade, and it’s turned me into a travelling painter who really cares about artistic composition

A painterly touch

· TechRadar

Features By Rob Dwiar published 28 March 2026

(Image credit: Future/Eastshade Studios)

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Chill, walking simulator-cross-traveling painter game Eastshade has been in my backlog for a while now. If memory serves, it’s because I found mention of it having wonderful virtual landscapes during a time when I was writing about that aspect of games.

From the Backlog

Every gamer has a backlog — and that’s no different for us at TechRadar Gaming. From the Backlog is a series about overdue first-plays, revisiting classics, returning to online experiences, or rediscovering and appreciating established favorites in new ways. Read the full series here.

Now, years on, I’ve finally made it into the world of EastShade and have fully embraced my role as a visiting painter for hire, intent on fulfilling some last requests by their late mother.

It’s a simple game in a small world, but its gentle chillness has been perfect to discover, seven years after its initial release. After a frantic and action-filled playthrough of Ratchet & Clank: Rift Apart, Eastshade has been a welcome change of pace to relax and soak up a wonderful world while painting its beauty.

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An artist in residence

(Image credit: Eastshade Studios)

Playing as an artist who travels to the island country of Eastshade, you set out with an inauspicious beginning, shipwrecked in a cave with only your easel to show for yourself.

Eastshade

(Image credit: Eastshade Studios)

Original release date: February 13, 2019
Released on: PS4, Xbox One, PC
Played on: PS5 (via backward compatibility)

However, you have made it to where you wanted to be and soon find yourself in the small settlement of Lyndow having gentle chats with strangers, teaching children to paint, staying in the inn, as well as building up a purse of money through selling feathers, collecting quests, and, importantly, getting your artist's eye in by painting some vistas.

You’ll travel to a few different areas of the map, each with some small locations to fast travel between, inhabited by the anthropomorphic Eastshadian animal folk, and the gentleness carries on throughout your journey, although you can spice it up with some passive-aggressive or sarcastic answers in conversation if you wish.

Oh, to be a travelling painter

(Image credit: Eastshade Studios)

A small map on the whole, but that soon opens up to something that’s a little larger, but that can still be traversed on foot. And doing so is more than worth it, too, as the land is filled with some of the most pleasing landscapes and use of natural planting and landscape elements that I’ve enjoyed in a long time. So much so that I couldn’t help but take some of my own screenshots of the game.

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