Riot Games

‘League of Legends’ Added to Actors’ Video Game Strike as SAG-AFTRA Accuses Producer Formosa Interactive of Unfair Labor Practices

by · Variety

After previously being exempt from inclusion in the ongoing video game actors strike, Riot Games‘ massively multiplayer online role-playing game “League of Legends” has been added to the list of blocked titles by SAG-AFTRA amid the union’s accusation of unfair labor practices against Formosa Interactive.

According to SAG-AFTRA, Formosa, a union signatory that provides voiceover services for “League of Legends,” is accused of trying to “cancel” one of its struck video games “shortly after the start of SAG-AFTRA’s video game strike” on July 26. SAG-AFTRA has filed a charge against the company with the National Labor Relations Board.

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“When they were told that was not possible, they secretly transferred the game to a shell company and sent out casting notices for ‘NON-UNION’ talent only,” the union said. “SAG-AFTRA charges that these serious actions are egregious violations of core tenets of labor law – that employers cannot interfere with performers’ rights to form or join a union and they cannot discriminate against union performers. The unilateral and surreptitious transfer of union work to a ‘non-union’ shell company is an impermissible and appalling attempt to evade a strike action and destroy performers’ rights under labor law.”

It should be noted SAG-AFTRA is not accusing the Riot Games title of unfair labor practices, but rather calling for a strike against “League of Legends” because it is the most high profile title produced by Formosa Interactive.

In a statement Tuesday, “League of Legends” publisher Riot Games said: “‘League of Legends’ has nothing to do with the complaint mentioned in SAG-AFTRA’s press release. We want to be clear: Since becoming a union project five years ago, ‘League of Legends’ has only asked Formosa to engage with Union performers in the US and has never once suggested doing otherwise. In addition, we’ve never asked Formosa to cancel a game that we’ve registered. All of the allegations in SAG-AFTRA’s press release relating to canceling a game or hiring non-union talent relate to a non-Riot game, and have nothing to do with ‘League’ or any of our games.”

Representatives for Formosa Interactive did not immediately respond to Variety‘s request for comment.

Whereas last year’s SAG-AFTRA strike against Hollywood studios was organized by company, the video game actors strike, which has protections against generative A.I. as its main sticking point, is handled on a title by title basis. Several games are exempt from the strike, mostly those that were in production prior to fall 2023, when the last contract was extended between the actors’ union and the video game publishers.

The video game companies included in the bargaining committee for the strike are Activision Productions Inc., Blindlight LLC, Disney Character Voices Inc., Electronic Arts Productions Inc., Formosa Interactive LLC, Insomniac Games Inc., Llama Productions LLC, Take 2 Productions Inc., VoiceWorks Productions Inc., and WB Games Inc.

“It’s bad enough that Formosa and other companies are refusing to agree to the fair A.I. terms that have been agreed to by the film, television, streaming, and music industries, as well as more than 90 other game developers,” SAG-AFTRA’s national executive director and chief negotiator Duncan Crabtree-Ireland said in a statement Tuesday. “To commit illegal unfair labor practices is beyond the pale and won’t be tolerated by SAG-AFTRA members. Formosa will be held accountable, starting with an immediate strike of ‘League of Legends.’” 

Interactive Media Agreement negotiating committee chair Sarah Elmaleh added: “’League of Legends’ is a game of champions. Instead of championing the union performers who bring their immense talent and experience to beloved characters, decision-makers at Formosa have chosen to try to evade and abandon them. Such double-dealing is very disappointing from a longtime committed union signatory. And such regrettable choices are unnecessary when our union committee and staff are as collaborative and excited to create protected work as our performers love to collaborate with game makers, and love this work.”