Diablo 5 senior director says some complex systems were 'deferred' to the endgame, so it could 'deliver the depth and mastery elements' without 'overwhelming our players who are enjoying spending a lot of time in the campaign and exploring the world'

The team is "committed" to having a complete endgame for hardcore players

by · TechRadar

News By Demi Williams Contributions by Rob Dwiar Published 18 September 2026

(Image credit: Blizzard Entertainment)

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  • Diablo 5 senior game director Joe Shely says the team is "trying to make it for everyone who loves Diablo" for specific reasons
  • He says the team used "deferred complexity" to help balance the game's systems for endgame players and campaign lovers
  • Narrative director Jennifer Hepler says there are like-minded developers on the team who are "passionate advocates" and are creating the content for these fans

Diablo 5 senior game director Joe Shely has said Blizzard is making a sequel for all fans, but it has to find the right balance for players who love the series for specific reasons.

Speaking to TechRadar Gaming at BlizzCon 2026 after the game's reveal, Shely explained that the team isn't trying to make a Diablo game "for every human on Earth" or "literally everyone" but is "trying to make it for everyone who loves Diablo, and people who love Diablo love it for specific reasons, and those reasons are knowable."

He and the team know some fans play Diablo and are most interested in the storylines and exploration, while other, more hardcore players spend time with the complex systems that come with itemization, designing builds, and racing to the endgame.

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"We can talk to players and understand why individual players or groups of players love Diablo and what they love about it, and from what game they associate with Diablo," Shely said, "and so that allows us to tailor our systems and experiences, campaign and progression in a way that can be satisfying to different kinds of talent players."

This is where the developer brought up "deferred complexity," an idea the team used to help balance the game's systems for those who enjoy taking their time, while also delivering on "our commitment to have a complete end game for those players at launch." This means that some complex systems have been moved to the endgame.

"By deferring some of the complexity of the systems and itemization later into the endgame," Shely said, "we can deliver the depth and mastery elements that our players who love the endgame enjoy without overwhelming our players who are enjoying spending a lot of time in the campaign and exploring the world."

Narrative director Jennifer Hepler added that all types of Diablo fans are represented on the development team; she said they are like-minded, "very passionate" about the series, and understand what players enjoy most.

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