Sony’s PlayStation Puts a Nail in Physical Media’s Coffin
by Matt Kamen · WIREDComment
LoaderSave StorySave this story
Comment
LoaderSave StorySave this story
Bad news for fans of physical media: Sony has announced that it is abandoning game discs.
In a blog post published Wednesday, Sid Shuman, senior director of Global Content Communications at PlayStation, wrote that from January 2028, “physical game disc production for all new games releasing on PlayStation consoles will be discontinued.” Shuman added that the decision is down to “consumer preferences” and the broader entertainment industry shifting away from physical discs to digital, and that he feels “this is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs.”
The blog is a mere three paragraphs but raises several questions about Sony’s decision and its impact across the console gaming industry going forward. The main one that many gamers are likely leaping to, though, is “What is Sony thinking?”
Sizing Errors
Sony’s decision does have some merit. The vast majority of video game sales—across the entire industry, not just PlayStation—are digital downloads. There’s a convenience to being able to buy, install, and play from your couch that even online shopping for a physical copy cannot match. A digital-first approach also expands the market for smaller developers and publishers, who can deliver their games to players without worrying about the added cost and stress of production or distribution.
At the other end of the industry, many “triple-A” games are now bigger, in file size, than can fit onto a physical disc in the first place. A triple-layer 4K Blu-ray can hold 100 GB of data; for games already exceeding this limit, the “on disc” release is usually a bearer token or installation pack for the digital edition. There’s no viable successor disc format, and even if there were, speed matters too—a solid state drive can load and run a game much faster than data read from an optical disc. Maintaining disc releases when they no longer meet the needs of gaming as a medium is a bit of a fool’s errand, especially as Valve’s Steam Machine is about to make an all-digital claim to players’ living room gaming time.
However, there is also backlash against an all-digital future for the medium. The much-anticipated Grand Theft Auto VI has made waves over the last week after developer Rockstar Games confirmed it would only arrive as a digital release and “physical” copies would contain only a download code. While Rockstar’s decision is probably down to all those issues with getting a massive game onto discs in 2026, the furor shows there is still demand for physical releases.
Who Owns Your Games?
At the moment, the move has a whiff of Microsoft’s disastrous reveal of the Xbox One back in 2013. Back then, it planned to effectively neuter the secondary market by locking discs to specific consoles. Under the earliest iterations of the plans, once you’d installed the game you’d bought, the disc itself became a glorified coaster—trading it in, reselling it, or even returning it would have been so laborious and bureaucratic that it became unfeasible. The move was hugely unpopular, and Microsoft was forced to backtrack. Sony canning discs entirely risks making the same mistake.
It also raises questions over content ownership without a hard copy. We’re already seeing problems with digital purchases through PlayStation’s storefronts. At the end of June 2026, PlayStation announced it plans to remove more than 550 Studio Canal titles from the digital libraries of British consumers starting September 1, 2026, due to content licensing agreements. It is at least the second time such a removal has happened.
At the time of writing, there is no indication that consumers will receive any compensation or refund for their Studio Canal purchases, with Sony bluntly stating that “you will no longer be able to access your previously purchased content from Studio Canal, and it will be removed from your video library.”
With games about to crest over the $100 price—GTA VI, again, for its Ultimate Edition—the thought that someone could similarly entirely negate and wipe a purchase at an undefined point in the future is terrifying. WIRED reached out to Sony for comment, but did not immediately receive a response before publication.
The cost of games through digital storefronts is also under scrutiny of late. Less than two months ago, Sony reached a $7.85 million settlement in a class action lawsuit claiming it forced players to buy through its own PlayStation Store, so cutting out the physical disc market will require careful handling to avoid even a hint of monopolization.
There’s some good news on this front at least. Shuman’s post says Sony will “continue to prioritize our resources to drive innovation in how players can access games and provide choices as to where players prefer to purchase new games,” which indicates some degree of competition in pricing and availability between retailers when the change comes into force in 2028.
Retro Apocalypse?
A retreat from physical media could have wide-reaching consequences for future backward compatibility support. In a companion blog post, also published Wednesday, Shuman announced that Sony will discontinue the digital PlayStation Store for the legacy consoles PlayStation 3 and the handheld PlayStation Vita.
Again, somewhat understandable—the PS3 is 20 years old this year, and the Vita turns 15 in December. However, it’s a grim portent for collectors or retro gamers—while many of those platforms’ games were released physically, giving players something to hunt down, what happens when the PS5 is considered a retro console and its storefront is switched off? Will its library disappear?
Sony’s decision has an impact beyond games, too. Sales of 4K Blu-rays in the US actually grew in 2025, bucking the all-digital trend as consumers showed a growing preference for owning their movies and TV. Currently, a PS5 or Xbox Series X is the best and easiest way to own a disc player.
While Shuman’s announcement doesn’t confirm whether the inevitable PlayStation 6 will have a disc drive (be it integrated or an optional add-on, like the PS5 Pro or PS5 Digital), using the phrase “PlayStation consoles” rather than just “PS5” doesn’t bode well. No disc drive would further impact backward compatibility, restricting players’ future access to their existing physical game libraries.
The biggest question of all is whether Sony will actually follow through on this announcement. There are a solid 18 months until the proposed digital-only shift comes into effect; in tech, that’s a lifetime. Over a decade ago, gamers pushed Microsoft to change course—perhaps Sony will be forced to think again, too.