We Were Here Tomorrow is more familiar co-op fun

Total Mayhem Games flexes its co-op muscles with its latest installment in the We Were Here franchise.

by · Shacknews

The popular co-op franchise We Were Here returns with its next installment, We Were Here Tomorrow. This entry brings you and your duo to a new facility, with new abilities and puzzles to solve, walkie-talkie in hand as per usual. I got the chance to play the first 30 minutes of the game during PAX East. 

Source: Total Mayhem Games

If you’ve never played a We Were Here game before, the quick rundown is that you and a partner are dropped in a location, and need to work together to solve puzzles in order to get through each room, like an escape room. The staple of the franchise is the walkie-talkie. Oftentimes you’ll be split up, and need to use the walkie talkie in order to communicate with one another, as one person will have the solution to the other person’s puzzle.

All of those key aspects of the We Were Here games return in We Were Here Tomorrow. The demo opened up with my game partner and I being transported in pods to an unknown facility. We were then given our respective abilities: I received a tool that can grab things from afar, while my companion got a tool that can generate blocks on the ground. 

Source: Total Mayhem Games

The puzzles in We Were Here Tomorrow are obtuse. There’s no yellow paint, no objective markers, and certainly no hints for what to do next. Determining how to solve a puzzle required us to look around the room and evaluate how we could use our tools in order to advance. The beginning of the demo consisted mostly of me pulling down levers to give my partner access to areas that were blocked off otherwise, and then he’d do his part in order to complete the puzzle. While there is no direction from the game on how to use your abilities, these beginning portions were fairly easy, so I’m hoping the rest of the game has more iteration and creative uses of the given abilities and tools.

Unlike games like It Takes Two or Split Fiction, We Were Here Tomorrow does not provide a split screen view, so when we weren’t in the same room, solving puzzles relied entirely on us communicating, since I couldn’t see what he was seeing and vice versa. This culminated in my favorite puzzle toward the end of the demo when we got split up into two different rooms. In my room there was a wall of several symbols with a button under each one. My partner then tells me he has four symbols, and has to describe them to me so that I can determine which buttons I need to press, and the correct order to do so. This communication-based style of puzzle was far and above my favorite part of the demo, as it relied on our abilities to both describe something and comprehend that description. 

Source: Total Mayhem Games

We Were Here Tomorrow is a co-op puzzle game that relies on good communication, and I overall enjoyed what I played of it at PAX East. I’m looking forward to what Total Mayhem Games has in store for the rest of the game when it releases later this year.


This preview is based on a demo played at PAX East 2026. The final product is subject to change.

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