Tomb Raider: Legacy of Atlantis uses AI but all final assets will be human-made
· My Nintendo NewsIt was discovered last week that the promising Tomb Raider: Legacy of Atlantis will utilise AI, however in a recent interview the development studio has clarified on this. Speaking in a new interview, Crystal Dynamics experience director Jeff Adams, says that the team will use AI to create a variety of in-game objects if they are pushed for time. He went on to say that the team will then build on this by hand and that the finished project will be a human crafted experience. Here’s what he had to say:
“At Crystal Dynamics, we see AI as a tool that can help our team get the right answers faster,” Adams told Polygon. “In early level development, we might have the idea for an in-game object. But we might not be sure if we want to take the time to have devs build it. What we can do is use a generative AI tool to visualize it in the world. If it works, we can move it into our traditional pipeline. From there, the team can concept it and build it. At the end, all the finished product in the final game will be human-crafted. We want to make it as easy as possible for our team to be able to make high-quality experiences. That’s what the fans deserve.”