Capcom on why it used RE Engine for Mega Man Star Force Legacy Collection
· My Nintendo NewsJapanese gaming news site Automaton has published a lengthy interview with a number of indivusls that have worked on the Mega Man franchise in recent times. One of the questions posed by the publication was why they opted to use the RE Engine to create the upcoming Mega Man Star Force Legacy Collection. The answer is because they were aiming to release the game on as many platforms as possible and the engine is versatile and is very efficient when the team had a limited budget and short timeframes. Here’s what was said via machine translation:
This game was developed using Capcom’s in-house engine, “RE ENGINE.” The “Mega Man” series has seen remakes for modern environments in the past, including the original, X, Zero, ZX, and EXE, but all of those were created using a different engine than RE ENGINE. What was the reason for adopting RE ENGINE this time?
Mr. Oda: Unlike the “Mega Man X” series and the “Mega Man Battle Network” series, which had high recognition and strong sales, the original “Mega Man Star Force” series ended on a less-than-stellar note.
Therefore, in developing this game, simply porting it wouldn’t convey even 10% of the fun the original version had to offer; drastic design changes were necessary. And yet, we faced the extremely challenging task of doing so efficiently within limited costs and timeframes, while also designing it with multi-platform release in mind.
Fortunately, we were able to assemble a team of top-notch members from within the company, and after considering “what kind of engine would allow them to efficiently solve difficult problems while also receiving smooth responses from environmental support and other sources?”, we decided that adopting RE ENGINE was the only option.
Thanks to Greatsong1 for sending in the news tip!