Death Stranding 2 Patch 1.9 Released & Detailed
by John Papadopoulos · DSOGamingKojima Productions and Nixxes have released Title Update 1.9 for Death Stranding 2 and shared its full patch notes. So, let’s see what this new update brings to the table.
Patch 1.9 updates the NVIDIA Streamline SDK to version 2.11.1. This adds VSync support for DLSS Frame Generation and increases the maximum Multi-Frame Generation setting available for supported hardware.
The update also fixes a crash that could occur while using the Music Player. In addition, it resolves an issue where highlighted tutorial elements could appear in the wrong position when playing in exclusive fullscreen at resolutions that did not match the display’s aspect ratio.
Patch 1.9 also fixes two graphical issues. The first fixes a problem where the cargo highlight animation could behave incorrectly on high-refresh-rate displays. The second resolves a visual distortion that could affect rocks when the Upscale Quality setting was set to Ultra Performance.
Like always, Steam will download this update the next time you launch its client. Below, you can also find its full patch notes.
Death Stranding 2 Patch 1.9 Release Notes
- Updated NVIDIA Streamline SDK to version 2.11.1, which adds VSync support for DLSS Frame Generation and increases the maximum Multi-Frame Generation setting available for supported hardware.
- Resolved a crash that could occur when using the Music Player.
- Fixed an issue where the cargo highlight outline animation could malfunction at high refresh rates.
- Resolved an issue where highlighted tutorial elements could appear misaligned when using a resolution that does not match the display aspect ratio in exclusive fullscreen.
- Fixed graphical distortion affecting rocks when Upscale Quality was set to Ultra Performance.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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