Assassin’s Creed: Mirage Update 1.1.1 – Full Patch Notes

by · DSOGaming

Ubisoft announced that Title Update 1.1.1 for Assassin’s Creed: Mirage will be released tomorrow and shared its full patch notes. So, let’s see what this new update brings to the table.

Patch 1.1.1 fixes a problem with Permadeath saves. If you load an old Permadeath save, the game will no longer change the difficulty back to Apprentice. All players can now buy upgrade plans for Nimlot’s Sword and the Abis Dagger. Stolen Goods items and Oud Melodies will now stay in your inventory when starting New Game+. The update also adds new Codex entries for AlUla.

Update 1.1.1 also fixes a few parkour problems. It fixes an issue where diagonal wall-runs would not start when jumping from a beam. It also fixes a control message, so the Free Jump confirmation no longer shows “Hold” when the “Popup” option is selected.

The Assassin’s Creed Mirage Patch 1.1.1 will also make your game more stable. According to the changelog, it fixes crashes that could happen when replaying missions from the Animus menu. It also fixes a bug where the game could freeze when restarting the same mission from the recap screen.

It’s also worth noting that there are a couple of PC-only fixes. To be more precise, the update fixes stability issues when activating Intel Xess Frame Generation option, Windows HDR and in-game HDR on a system with Intel ARC GPU. Moreover, it adjusts the default preset key bindings for Parry on Mouse and Keyboard.

Like always, Steam and Ubisoft Connect will download this new update the next time you launch their clients. According to Ubisoft, the update is 4.25GB in size on PC. Below, you can also find its complete changelog.

Stay tuned for more!

Assassin’s Creed Mirage Patch 1.1.1 Release Notes

PATCH HIGHLIGHTS 

   •  Motion Blur Toggle: Console players will now be able to turn motion blur on or off.
   •  Permadeath Save Issue: Loading an old permadeath save after the update will no longer reset the difficulty to Apprentice.
   •  All players can now purchase upgrade schematics for Nimlot’s Sword or The Abis Dagger.
   •  Stolen Goods items and Oud Melodies will now remain in your inventory after creating a new game in New Game+.
   •  Added new Codex entries for AlUla.

List of Bug Fixes
General Gameplay 

   •  Fixed an issue where completing a Permadeath playthrough on Ultimate Assassin difficulty wouldn’t unlock the core challenge “The Color of The Supreme King”

AlUla Region 

   •  Player will no longer lose tools supplies when traveling between Baghdad and AlUla.

Animus Sequence 

   •  Deactivated tutorials automatically triggering during the Animus Sequences.
   •  “Gilded Butterfly“: Fixed an issue where the Animus Sequence of the mission would unlock before completing the mission during the main story.
   •  “The Treasurer“: The quest notification will no longer appear on screen when starting the mission from the Animus Sequence menu.

Parkour 

   •  Fixed the diagonal wallrun not being triggered from a beam.
   •  When enabling the Free Jump option, the confirmation for the new control preset will no longer apear as a “Hold” when the Hold Atlernative option “Popup” has been chosen.

Trophies & Achievements  

   •  “Playback“: The achievement/trophy can now be unlocked if the last reward is obtained by finishing an Animus Sequence using an Animus Mod.
   •  “Taste of Your Own Medicine“: Fixed an issue with the achievement/trophy not unlocking when using an upgraded Blowdart with the “Lethal Dose” upgrade.
   •  “Self-Improvement” : Fixed an issue where the achievement/trophy would not unlock after learning all 23 skills.
   •  “Unstoppable“: The achievement/trophy will now unlock after killing 6 enemies with a single charge of Assassin’s Focus.
   •  “Cutting Edge“: Fully upgrading a weapon from Valley of Memory will now properly unlock the achievement/trophy.
   •  “Thick Skin“: Fully upgrading an outfit from Valley of Memory will now properly unlock the achievement/trophy.
   •  “Perfect Memory“: Fixed the description text of the achievement/trophy to “Complete all challenges of an Animus Sequence”.
   •  Fixed an issue where the achievement/trophy “Bal Kullun Mumkin” was automatically unlocked when starting the Animus Sequence of the contract “The Dancer”.

Stability 

   •  Fixed crashing issues while replaying missions from the Animus Sequence.
   •  Fixed an issue where the game would become unresponsive while replaying a mission from the Animus Sequence when relaunching back into the same mission from the recap menu.

Visuals & Graphics 

   •  Fixed visual issues.
   •  Improvements to HDR.
   •  An empty flying scroll will no longer be seen flying around in the desert of Hegra. Do my eyes deceive me? Was that a Mirage?
   •  The Obsidian Rayhan Dye will now be the right color. Do you feel bonita? Cause you look bonita!

UI 

   •  Corrected varying in-game text and images in the Codex.
   •  Fixed an issue where the quest notification for “Al-Jahiz – The Bookworm” was displayed when starting any Animus Sequence mission after collecting a Lost Book.

LOCALIZATION 

   •  Fixed various localization issues.
   •  Enkidu was gendered as a female instead of male.

PC SPECIFIC 

   •  Adjusted default preset key bindings for Parry on Mouse and Keyboard.
   •  Fixed stability issues when activating Intel Xess Frame Generation option, Windows HDR and in-game HDR on a system with Intel ARC GPU.

PLAYSTATION 5 PRO SPECIFIC  

   •  “The Heart of Corruption“: Adjusted Basim’s hair to not offset when rotating the camera. This fashionsita is ready for the camera!

SPOILERS AHEAD! 

Quests 

   •  “The Serpent’s Nest“: Fixed an issue where the Animus Sequence of the mission would unlock before completing the mission during the main story.
   •  “Escape the Prison“: All enemies will now appear when replaying the mission in the Animus Sequence.
   •  “The Heart of Corruption” Adjusted the volume of prisoner eavesdrop dialogue.
   •  “In The Vulture’s Nest“: Players will no longer receive an additional Initiate of Alumut dagger after defeating Nimlot.
   •  “Roman Fort“: Basim will now be able to carry explosives even if the astrologer is knocked out and hidden in a haystack without disguising.

Visuals & Graphics

   •  Fixed visual issues on Nimlot’s tower after quitting to the Title Screen during cutscenes.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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