Next-Gen Update Released for GTA 5 Enhanced NaturalVision Mod
by John Papadopoulos · DSOGamingRazed Mods has released a next-gen update for his incredible NaturalVision Enhanced Mod for Grand Theft Auto 5 Enhanced. This new version aims to further improve the graphics and visuals of GTA 5 Enhanced. So, let’s take a closer look at it.
For those who don’t know, NaturalVision Evolved is the mod for Grand Theft Auto 5 Legacy. For those playing GTA 5 Enhanced, you can use the NaturalVision Enhanced Mod.
The NaturalVision Enhanced Mod is a complete visual upgrade mod that takes full advantage of the new ray tracing features. According to the modder, it reworks the game’s weather, lighting, ambient colors, world textures, models, and vegetation. What’s cool here is that Natural Vision Enhanced allows all light sources to cast shadows. This is something that the vanilla game did not feature. As such, it will further enhance the game’s ray-traced shadows. In short, all objects will now cast RT shadows.
This new version upgrades sky shaders by adding a physically-based sky scattering model. According to the modder, this will provide realistic colors and lighting across all times of day. It also upgrades vehicle shaders by adding PBR-inspired paint to all vehicle parts using GGX specular and clearcoat.
Moreover, this next-gen version upgrades water shaders by adding subsurface scattering, GGX specular, whitecaps, and physically-based water absorption. It also upgrades PostFX shaders with improved filmic tonemapping. This should provide day and night adaptive grading with deeper blacks.
And that’s not all. This new version adds ray-traced mirror reflections to over 70+ stock game vehicles. It also adds raindrops to vehicles, peds, props, glass, and more during rainy weather conditions. Furthermore, it improves lighting in various weather conditions such as Extra Sunny, Clear, Overcast, and Rain.
All in all, this is a must-have update for everyone who has been using NaturalVision Enhanced. You can go ahead and download it from its official website. At the end of the article, you can also find its full changelog.
Speaking of GTA 5 Enhanced, here are some other cool mods for it. If you don’t like NaturalVision Enhanced, you can try RealityV Mod and ChromatiX Enhanced. In July 2025, we also shared a mod that makes fights with NPCs more fun and diverse. It can make your gameplay feel more exciting, so you should try it out. After all, you might enjoy these new changes and improvements.
Then we have the Drive V Mod. Drive V overhauls the physics of all vehicles, bringing a more realistic driving system. Thanks to it, every car or vehicle feels different to drive. Each one has its own physics, so they don’t all handle the same. So, if you want a more realistic driving system, you should give it a go.
Next is this one, which improves the quality of all the main characters. Moreover, you can use this addon pack with it, which adds 40 new cars to the game.
Finally, for our RTX-50 series readers, we have this mod that allows you to enable DLSS 4 Multi-Frame Gen. Sadly, though, it is behind a Patreon wall. From what I know, NVIDIA and Rockstar do not have any plans to add DLSS 4 MFG to the game as of yet. So, that’s kind of a bummer.
Have fun!
GTA 5 Enhanced NaturalVision Enhanced Next-Gen Update Release Notes
• Added compatibility for game patch 1.0.1013.34
• Upgraded sky shaders by adding a physically-based sky scattering model. Provides realistic colors and lighting across all times of day
• Upgraded vehicle shaders by adding PBR-inspired paint to all vehicle parts using GGX specular and clearcoat. Works with vanilla and modded vehicles
• Added procedural metallic flakes that respond to lighting on certain vehicle paint types. Works with vanilla and modded vehicles
• Upgraded weapon shaders with a PBR-inspired GGX specular and coat
• Upgraded bloom shaders by adding convolution bloom and halation. Players can modify bloom intensity, samples and number of spikes through the NVE Graphics menu
• Upgraded lens shaders by adding lens reflection and lens dirt
• Upgraded water shaders by adding subsurface scattering, GGX specular, whitecaps and physically-based water absorption
• Upgraded the motion blur shader by increasing samples and velocity
• Upgraded ped skin shaders using modern PBR techniques by adding realistic skin translucency and cloth sheen
• Upgraded PostFX shaders with improved filmic tonemapping that provides day and night adaptive grading with deeper blacks
• Added a subtle lateral chromatic aberration effect to PostFX shaders.
• Added a new vehicle dirt system layered on top of the vanilla dirt texture. Washes away with rain
• Added raytraced mirror reflections to over 70+ stock game vehicles
• Upgraded a variety of vegetation around the map such as palm trees, ficus trees, coconut trees, yucca plants and more
• Improved lighting in various weathers such as Extrasunny, Clear, Overcast and Rain
• Added rain drops to vehicles, peds, props, glass and more during rainy weather conditions
• Added a new lens rain drop shader for Rain and Thunder weathers
• Improved the appearance of in-game rain drop particles
• Improved puddle ripples render resolution from 256 to 1024 and adjusted puddle reflection intensity
• Modified reflection shaders in order to slightly desaturate reflections
• Modified headlight shaders to improve headlight start position
• Fixed an issue with flickering vegetation shadows
• Fixed various texture related bugs around the map
• Misc. bug fixes, additions and tweaks
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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