A Quiet Place: The Road Ahead Benchmarks & PC Performance Analysis
by John Papadopoulos · DSOGamingLast month, Saber Interactive released A Quiet Place: The Road Ahead on PC. Powered by Unreal Engine 5, it’s time now to benchmark it and examine its performance on PC.
For our benchmarks, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX580, RX Vega 64, RX 6900XT, RX 7900XTX, NVIDIA’s GTX980Ti, RTX 2080Ti, RTX 3080 and RTX 4090. We also used Windows 10 64-bit, the GeForce 566.03, and the Radeon Adrenalin Edition 24.10.1 drivers. Moreover, we’ve disabled the second CCD on our 7950X3D.
Stormind Games has added a few graphics settings to tweak. PC gamers can adjust the quality of Textures, Shadows, Effects and more. Moreover, this game is one of the few that supports Hardware Lumen. Hardware Lumen can improve the RT effects, and you can find some benchmarks and comparisons here.
A Quiet Place: The Road Ahead does not have a built-in benchmark. So, for our benchmarks, we used this scene. From what we could see, this was one of the most demanding ones early in the game. So, in theory, it should give us a pretty good idea of how the rest of the game performs.
Even at 1080p, A Quiet Place: The Road Ahead is a GPU-heavy game. As we can see, you’ll need a GPU equivalent of the AMD Radeon RX 6900XT to get 60FPS The NVIDIA RTX 3080 can also provide a smooth gaming experience, provided you use a G-Sync monitor.
At Native 1440p/Epic Settings, the only GPU that can push framerates higher than 60FPS is the NVIDIA RTX 4090. This is without Hardware Lumen. And as for Native 4K/Epic Settings, there is no GPU that can come close to a 60FPS experience.
Thankfully, PC gamers can use the in-game graphics preset to improve performance. By dropping the settings to High, we were able to get 60FPS at Native 4K on the NVIDIA RTX 4090. Image quality also appeared to be great. In short, the game’s Epic settings are not that optimized, and they should be only used with an upscaler in mind.
A Quiet Place: The Road Ahead also supports DLSS 3 with Frame Generation. By using DLSS 3 Quality with FG, we were able to get a minimum of 115FPS and an average of 122FPS. Then, when we enabled Hardware Lumen, we got 94FPS and 102FPS. However, Hardware Lumen introduced more stutters which is kind of a bummer.
Speaking of stutters, yes. The game suffers from traversal stutters. These stutters are not as annoying as those we saw in Silent Hill 2 or Dead Space Remake. Still, most of you will be able to easily spot them whenever they happen.
Graphics-wise, A Quiet Place: The Road Ahead looks great but I don’t believe it justifies its high PC requirements. Although the game uses UE5.3.0.0, there are noticeable pop-in issues with the grass and vegetation. Nevertheless, the fact that a small team was able to create a game that can look this good speaks volumes about the capabilities of Unreal Engine 5. Like it or not, this engine has allowed small teams like Stormind Games to create games that can look great. This is why a lot of devs have decided to use it for their next projects.
All in all, A Quiet Place: The Road Ahead could benefit from some optimization tweaks. The game’s Epic settings are really heavy, so avoid them if you don’t want to use an upscaler. I’m not saying the devs shouldn’t have included them. It’s just that the game doesn’t look THAT good when maxed out. On High Settings, A Quiet Place: The Road Ahead still looks great and runs better. So, use that preset for the optimal visual/performance ratio!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email