Grand Theft Auto 4 RTX Remix Update 1.3.0 Released & Detailed
by John Papadopoulos · DSOGamingIt’s been three months since the last update for the RTX Remix Path Tracing Mod for Grand Theft Auto 4. And, earlier this week, modder ‘xoxor4d’ has finally released a new version of it. So, let’s see what this new version brings to the table.
Update 1.3.0 comes with a fix for the invisible head issue that could occur with the mod, and it updates the remix runtime assets. It also enables SSS and beam TV glass texture. Furthermore, it brings better compatibility for Fusion Fix. As such, players can use both of these mods to get the best remastered experience.
Update 1.3.0 also fixes some general light modifications and taxi bugs. Moreover, it increases the maximum draw distance for API light visualization to 3000 units and adds more disable backface culling hashes. It also adds an option to force vertex color usage on vehicles.
It’s also worth noting that the material types GTA_EMISSIVESTRONG and GTA_EMISSIVESTRONG_ALPHA have been added to be rendered with global UV animations. GTA_HAIR_SORTED_ALPHA has also been added to work with the NPC hair alpha testing option. On the other hand, Dirt was added to the GTA_VEHICLE_MESH shaders. Plus, this update fixes the UVs of the Dirt layer generated when a vehicle uses liveries.
All in all, this update seems to fix some issues that were present in the mod. At the same time, I wouldn’t call it a major update. Nevertheless, it’s best to use this latest version.
You can go ahead and download it from this link. At the end of the article, you can also find its complete changelog. There are also two WIP HD Texture Packs for it. So, make sure to try them. You can download them from here and here.
If you want to play older games with Path Tracing, you should try these mods. For instance, you can find such mods for Black Mesa, Star Wars Republic Commando, Need for Speed Carbon, NFS: Underground, and Manhunt. You can also find more for BioShock, Morrowind, NFS: Underground 2, Star Wars Jedi Outcast, and Vampire: The Masquerade – Bloodlines.
And that’s not all. Modders have released demos for their Path Tracing Mods for Deus Ex, Mirror’s Edge, and Tomb Raider. And then we have the RTX Remix Mods for Painkiller and Left 4 Dead 2. Unreal Tournament 2004 and Unreal Gold have also gotten the path-traced treatment. Half-Life fans can also play the game with Full Ray Tracing/Path Tracing. A demo has also come out for a Path Tracing Mod for Duke Nukem 3D. Then we have the beta release of the Dark Souls 2 Path Tracing Mod. Lastly, you can download these amazing Path Tracing Mods for Doom, Doom 2, Quake, and Serious Sam. These last ones are among the best Path Tracing Mods you can find. So, don’t skip on them.
Enjoy and stay tuned for more!
Grand Theft Auto 4 RTX Remix Update 1.3.0 Release Notes
• bump version to 1.3.0
• small imgui fixes, switch to local tonemapper (via addon setting)
• update remix runtime
• WAR for invisible head issue after sss fix
• rework remix_vars module and auto-load configs from addon_settings
• update remix runtime
• preset save 1
• update remix runtime
• installer: ability to skip base mod download if it was installed manually
• silence pattern scan on release builds – only print errors
• addon conf and toml file loading, imgui compsettings reset logic
• direct input: forward middle mouse to imgui
• settings: track version per setting to no longer reset everything on each update
• update remix runtime assets, enable SSS, beam TV glass texture
• update fusion fix fork
• comp settings: add option to force vertex color usage on vehicles
• update fusion fix fork
• comp settings: fix timecycle_bloom_enabled r/w
• Merge pull request #108 from DANLOPAND/fixes
• reversing changes to the overrides to organize them.
• fixed some unwatend changes
• Merge branch ‘fixes’ of https://github.com/DANLOPAND/gta4-rtx into fixes
• General light modfications and taxi bug fixed
• Merge pull request #107 from DANLOPAND/fixes
• Merge branch ‘fixes’ of https://github.com/DANLOPAND/gta4-rtx into fixes
• Increase maximum draw distance for API light visualization to 3000 units and added more disable backface culling hashes
• Merge pull request #106 from DANLOPAND/fixes
• The material types GTA_EMISSIVESTRONG and GTA_EMISSIVESTRONG_ALPHA have been added to be rendered with global UV animations, and GTA_HAIR_SORTED_ALPHA has also been added to work with the NPC hair alpha testing option.
• Merge pull request #105 from DANLOPAND/fixes
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• Dirt was added to the GTA_VEHICLE_MESH shaders – Fixed UV of the Dirt layer that is generated when the vehicle uses liveries
• compsettings: fix default values for rear lights on cars
• fix dlc phone bug #104 + reduce default fog + black horizon fix
• rtx.conf – allow vertex colors for special textures (thanks to Thundery_Dan)
• fix lights turning off when game is paused
• Lamppost fixes by Thundery_Dan
• Merge remote-tracking branch ‘origin/master’
• settings: disable color temperature setting + decrease desaturation influence
• Update issue templates
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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