Alan Wake 2 Title Update 1.2.5 Released, Full Patch Notes
by John Papadopoulos · DSOGamingRemedy has released Title Update 1.2.5 for Alan Wake 2, and shared its full patch notes. So, it’s time to see what this new patch brings to the table.
Patch 1.2.5 improves the Gyro controls and interaction with stick input. The update increases the maximum available sensitivity in the options menu from 4X to 20X. Moreover, it makes it less frustrating to deal with the “Thrower” enemies. These enemies move around a bit less frequently, and they take longer to teleport after receiving damage.
Update 1.2.5 also brings a number of fixes. For instance, it fixes some Alice photos that were sometimes not available. It also fixes some map markers persisting after interaction, as well as Sheriff Stash which could not be opened in Initiation 5.
And that’s not all. This patch fixes a Return 1 manuscript page that was unavailable in the Mind Place. Plus, it fixes a key item in Return 3 that could be picked up too early and could lead into a soft lock. Also, it fixes some objectives that were not clearing up properly.
Like always, Epic Games Store will download this update the next time you launch its client. Below you can also find its complete changelog. So, go ahead and take a look at it.
Alan Wake 2 Patch 1.2.5 Release Notes
Improvements and additions
• [The Lake House] Added collectibles from The Lake House to Saga’s Mind Place, when the expansion is played as part of the main campaign.
• [Night Springs] The Night Springs theme is now available in the Writer’s Room after finishing any Night Springs chapter as part of the main campaign.
• It is now less frustrating to deal with the “Thrower” enemies. They move around a bit less frequently, and they take longer to teleport after receiving damage.
• [Motion Controls] Improved Gyro controls and interaction with stick input. Increased maximum available sensitivity in the options menu from 4x to 20x (for those of you that are, or could be, surgeons)
Fixes
• [PS5 Pro] Fixed missing Performance LSAO data. (Shadows went missing when swapping from Quality to Performance mode, smh)
• [Night Springs] Fixed an issue where a Night Springs episode would not be available in the main campaign after loading a nearby save.
• [Deluxe Edition] Alan’s hair now gets messier, and when using the Classic Outfit, it gets properly soaked. He also remembered to put on his wedding ring.
• [Final Draft] Fixed some Alice photos that were sometimes not available.
• [Final Draft] Fixed a manuscript page in Return 6 that sometimes could not get picked up.
• Fixed some map markers persisting after interaction.
• Fixed Sheriff Stash that could not be opened in Initiation 5.
• Fixed (fingers crossed) the unobtainable Pat Maine radio shows. Good radio lives forever.
• Fixed a Return 1 manuscript page that was unavailable in the Mind Place.
• Fixed a key item in Return 3 that could be picked up too early and could lead into a soft lock.
• Fixed some objectives (“Investigate the previously flooded area”) not clearing up properly.
• Scratch will no longer get stuck behind the microphone stand in Return 08.
• Fixed some localization issues across several languages.
• Minor fixes and stability improvements
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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