INDUSTRIA 2 Benchmarks & PC Performance Analysis
by John Papadopoulos · DSOGamingLast week, Headup Games released INDUSTRIA 2 on PC. Powered by Unreal Engine 5, it’s time now to benchmark it and examine its performance on PC.
For our benchmarks, I used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX 6900XT, RX 7900XTX, RX 9070XT, as well as NVIDIA’s RTX 2080Ti, RTX 3080, RTX 4090, RTX 5080, and RTX 5090. I also used Windows 10 64-bit, the GeForce 596.21, and the Radeon Adrenalin Edition 26.3.1 drivers.
Bleakmill has added a few graphics settings to tweak. PC gamers can adjust the quality of Texture Streaming Pool, Shadows, Effects, and more. The game also supports Ray Tracing for Shadows, as well as SSR and Lumen for Reflections. Plus, there is support for NVIDIA DLSS 4 and AMD FSR 3.1. However, there is no support for Intel XeSS 2.0.
INDUSTRIA 2 does not feature a built-in benchmark tool. So, for our benchmarks, I used this scene. This appeared to be one of the most demanding areas I could find early in the game.
Like all the latest UE5 games, INDUSTRIA 2 is a GPU-bound title. Even at 1080p/Low Settings, our NVIDIA RTX 5090 was used to its fullest. As such, it was a bit meaningless to test different CPU configurations. In this title, most of you will be limited by your GPU and not by your CPU.
With the exception of the NVIDIA RTX 2080Ti, all of our GPUs were able to run the game with 60FPS at 1080p/Max Settings.
When we raised our resolution to 1440p, the game became really heavy. The only GPUs that can run it smoothly at 1440p/Max Settings are the NVIDIA RTX 4090, RTX 5080, and RTX 5090. As for Native 4K/Max Settings, there is no GPU that offers a constant 60FPS experience.
As I said, INDUSTRIA 2 has both ray-traced shadows and Lumen reflections on Max Settings. And, those are the most demanding settings. By disabling the ray-traced effects and dropping the settings to High, the NVIDIA RTX 5090 was able to hit 90FPS at Native 4K. Medium Settings brought a very small performance boost. Finally, with Low Settings, we were able to get to 100FPS.
Graphics-wise, INDUSTRIA 2 looks fine for a double-A game. As with most UE5 titles, its biggest feature is its environments and its lighting. On the other hand, its characters look average at best. This isn’t the game that will blow you away with its visuals. Still, it gets the job done. Again, this is a game from a small studio. As such, you should temper your expectations.
INDUSTRIA 2 is one of the few games using Unreal Engine 5.6, and unfortunately, it suffers from noticeable traversal stutters. This makes it clear that UE5.6 is not a magic solution that will automatically eliminate these issues. Developers still need to design and optimize their games properly, otherwise we’ll continue to see stuttering regardless of the engine version.
All in all, INDUSTRIA 2 runs like most Unreal Engine 5 titles. On Max Settings, you won’t be able to run it with 60FPS even on an RTX 5090. This does not come as a surprise as Max Settings enable Ray Tracing and Lumen. The NVIDIA RTX 5090 is not powerful enough to run Ray Tracing at Native 4K, plain and simple. As such, you’ll either have to disable them or enable an upscaler. Without RT, the game can run fine on multiple GPUs!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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