Resident Evil Requiem & Pragmata Get Major Ray Tracing and Path Tracing Upgrade With New Mod
by John Papadopoulos · DSOGamingOne of the biggest issues of Resident Evil Requiem and Pragmata was the underwhelming Ray Tracing effects. These two Capcom games looked great with Path Tracing. But the Ray Tracing implementation was not that great. However, a new mod has surfaced that aims to push their Ray Tracing effects to higher levels.
Created by JoHien, this Graphics Enhancement Mod aims to push the visuals further with improved raster quality, expanded RT settings beyond the in-game High cap, and minor PT improvements. It also includes shadow preset, SSR, SSAO, GI/reflection tuning, Radiance Cache, and more.
Let’s start with some improvements for the rasterized versions. So, firstly, the mod adds support for XeGTAO, which is a higher-quality temporal accumulation approach. It also allows users to enable distance-field AO for occlusion beyond screen space. Furthermore, it provides broader screen-space shadow coverage around characters and objects at small distances. It can also allow you to disable Small Object Culling. This will prevent small distant objects from being culled, reducing pop-in at a higher draw cost.
On the Ray Tracing side, we get a new Quality Mode that goes beyond the in-game High cap. We also get support for RTAO. Plus, you can enable ray tracing for translucent geometry such as glass and foliage. There is also a new aggressive denoising in the RT pipeline. This may reduce some of the awful noise issues these games had, but it can introduce some ghosting.
We also get some Path Tracing improvements and enhancements. For instance, the mod increases the number of ray bounces for the path tracing pass. Higher values will produce more accurate multi-bounce lighting. In Resident Evil Requiem, we get strand-based shadow rendering for hair in the PT pipeline. We also get experimental support for ReSTIR GI. In Pragmata, the mod can disable the shadow map fallback for path tracing, forcing the PT pipeline to handle all shadows natively.
Naturally, this mod comes with a noticeable performance hit. From what I’ve seen, the new Ray Tracing Ultra sits somewhere between Ray Tracing High and Path Tracing. So, if you can’t run Path Tracing in either of these two games, you can try this RT Mod.
You can download the mod from here and here. At the end of the article, you’ll also find some comparison screenshots. The vanilla shots are on the left, whereas the modded shots are on the right. I’ve also included a video in which the modder compares a scene in Pragmata. The video includes performance metrics as well, which will give you an idea of the mod’s performance impact.
Speaking of Resident Evil Requiem, a few days ago, I shared a VR Mod for it. This mod will let you play the entire game in VR. So, if you own a VR headset, this is a must-have mod for you.
A few days ago, I shared a mod that replaces all supply boxes with the Merchant from Resident Evil 4 Remake. It’s a simple but cool mod that some Resident Evil fans may enjoy.
Then we have this mod that lets you dismember all the dead zombies. This mod will make the game a bit more gory, so some of you may like it. There is also a mod that increases the number of zombies you’ll encounter, as well as a mod that replaces the voices of all the Lickers with Michael Jackson. Finally, you can use this mod to replace The Girl with the Xenomorph from the Alien franchise.
Another incredible mod is this one. Created by FlamingosPeak Workshop, this mod replaces characters, enemies, weapons, props, and more with those from the Half-Life universe. This is a cool crossover between Half-Life and Resident Evil. So, if you are a die-hard Half-Life fan, you should try it.
Before closing, I should mention a really cool RE: Requiem video. This video shows what the game could have looked like with fixed camera angles. So, if you are an old-school Resident Evil fan, you should definitely watch it.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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