First Horizon Zero Dawn Remastered PC Patch brings performance and stability improvements
by John Papadopoulos · DSOGamingNixxes has released the first PC update for Horizon Zero Dawn Remastered, and revealed its full patch notes. According to the changelog, this first patch packs some bug fixes, and brings some performance and stability improvements.
Going into more details, Patch 1.1 fixes a crash that could occur for some players when adjusting mouse and keyboard controls. It also fixes a bug that could cause disappearing and/or flickering shadows in Meridian when playing on ultrawide resolutions, as well as a bug that could cause a bow to appear floating in a cinematic.
Thanks to this update, pre-rendered cut scenes will now have the same audio volume as gameplay. And, as I said, the update brings some general performance and stability improvements. Sadly, Nixxes has not gone into more detail about these improvements. So, I won’t expect them to be that major.
From what I’ve heard, the PC version of Horizon Zero Dawn Remastered is in a pretty solid state. And yes, the remaster requires a PSN account. Plus, Nixxes has no plans to remove this requirement.
Like always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.
Horizon Zero Dawn Remastered Patch 1.1 Release Notes
• Pre-rendered cut scenes now have the same audio volume as gameplay.
• Improvements related to Steam Input*.
• Resolved a crash that could occur for some players when adjusting mouse and keyboard controls.
• Fixed a bug that could cause disappearing and/or flickering shadows in Meridian when playing on ultrawide resolutions.
• HUD markers for objectives are now rendering correctly when using a custom Field of View setting.
• Fixed a bug that could cause a bow to appear floating in a cinematic.
• Various user interface improvements.
• Performance improvements.
• Stability improvements.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email