Atomfall gets an official gameplay overview trailer
by John Papadopoulos · DSOGamingRebellion has released the official gameplay overview trailer for its upcoming first-person survival-action game, Atomfall. In this trailer, the devs unveil the dangers and mysteries awaiting you in the game. So, let’s take a look at it.
Atomfall is inspired by the real-life events of the 1957 Windscale disaster and the story picks up five years later in a fictionalised quarantine zone that encompasses rolling countryside, valleys, caves and even a picturesque English village.
To get to the bottom of what happened at Windscale, you will need to navigate military encampments, delve through abandoned bunkers below ground, and risk your life in Pagan ruins. Your trusty metal detector will also help you uncover a few secrets buried beneath the surface!
Central to the dark mystery are the host of eccentric characters and cryptic organizations that inhabit the quarantine zone. These individuals have been cut off from the outside world for years and left to their own devices. Your interactions with them are important and will shape your journey. However, they aren’t all friendly and you will need to get to grips with an array of ranged and melee weapons.
Rebellion has also shared the game’s minimum PC system requirements. According to them, you’ll at least need an Intel CPU Core i5-9400f with 16GB of RAM and an NVIDIA GeForce RTX 2060 with 6GB of VRAM. The game will be using the DX12 API, and it will require 60GB of free disk space.
Atomofall is coming to PC on March 27th. Plus, it will also have the Denuvo anti-tamper tech.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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