Fallout 4 December Update Released – Full Patch Notes

by · DSOGaming

Bethesda has just released the December Title Update for Fallout 4 and shared its full patch notes. So, let’s see what this new update brings to the table.

The Fallout 4 December Update will make the game more stable. It fixes crashes that could happen when downloading Creations, reloading data, waiting in menus, signing out of a profile, or leaving the Creations menu. It also fixes rare crashes after buying items, scrolling in the Creations menu, or starting a new game with Creations turned on. In addition, the update improves how the game handles fast menu actions and makes sure the game no longer freezes when you quit.

This latest Fallout 4 patch also improves the menus and controls. It fixes missing or broken UI parts, like missing buttons, images not zooming in, and empty titles in “My Library.” It also fixes problems with keyboard input and the mouse cursor in the Creations menu. Creations that were removed from the store can now be deleted one by one from the Load Order. The banner menu will no longer scroll forever when opening the Purchase Credits screen. In addition, the update makes category lists easier to see and use, fixes overlapping boxes, and makes sure button prompts show correctly on all platforms.

Interestingly, the December Update does not add any bug fixes. Instead, it improves how saving, loading, and game content work. For example, it fixes a problem where the Creations Bundle add-on was missing on Steam. The game will now correctly recognize Creation Club content when loading older save files. It will also show the correct warning message when Creations are turned off but not deleted.

Like always, Steam will download the Fallout 4 December Patch the next time you launch its client. Below, you can also find its complete changelog.

Fallout 4 December Patch Release Notes

Save/Load and Content Handling
   •  
Fixed issues with the missing Creations Bundle add-on for Steam
   •  
Game now recognizes Creation Club content upon loading a save file from an older build.
   •  
Correct warning dialogue is shown when Creations are disabled but not deleted.

General UI/UX Improvements
   •  
Improved visibility and interaction in the Category List, fixed overlapping boxes, and ensured button prompts display correctly on all platforms (including ROG Ally and Steam Deck).
   •  
Fixed issues with missing or broken UI elements, such as missing button layouts, gallery image enlargement, and empty titles in “My Library”.
   •  
Improved sort menu transparency and restored the ‘Best Results’ sort option.
   •  
Addressed keyboard input loss and cursor visibility issues in the Creations menu.
   •  
Fixed prompt and navigation issues when rapidly re-entering the Creations Store or using the PS Store overlay.
   •  
Creations removed from the storefront can now be individually deleted from the Load Order.
   •  
Banner carousel/category rows no longer endlessly scroll when opening the Purchase Credits menu.

Crash & Stability Fixes
   •  
Addressed crashes related to downloading all Creations, data reloads, idling in menus, profile sign-out, and leaving the Creations menu (especially on PS4/PS5).
   •  
Fixed rare crashes after store purchases, during scrolling/viewing in the Creations menu, and when starting a new game with Creations enabled.
   •  
Improved error handling for rapid menu actions and ensured the game no longer hangs on quit.

Ultrawide, Steam Deck, and Platform-Specific Fixes
   •  
Workshop menus and reset screens are now optimized for ultrawide and super ultrawide monitors.
   •  
Fixed performance hitches and UI alignment issues on ultrawide
   •  
Addressed platform-specific issues such as button prompts, misplaced UI

Text, Localization, and Miscellaneous
   •  
Apostrophes and other special characters now display correctly in the in-game Creations menu.
   •  
Prompt for Anniversary Upgrade now fits correctly in German, French, and Spanish localizations.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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