GTA 4 RTX Remix Path Tracing Gets New 4K High-Polygon Models

by · DSOGaming

Modder ‘kapibos’ has released a new version of his 4K High-Polygon Models pack for Grand Theft Auto 4 RTX Remix. This mod adds new highly detailed 3D objects to the game. So, let’s take a closer look at it.

This latest version of the mod replaces 30 props/objects. All of them were remodeled to high-poly and retextured to 4K by the modder using Blender and Substance 3D Painter.

To showcase the visual improvements, kapibos shared a comparison video, which you can find at the end of the article. This video will give you a pretty good idea of the visual improvements. So, be sure to watch it.

The bad news is that the pack does not cover all of the game’s props/objects. As such, it can feel a bit inconsistent. At one time, you will see a highly detailed 3D object, and when you turn the camera, you will see an ugly vanilla prop. I’m not complaining here, just stating the obvious fact.

Those interested can download the mod from this link. This mod is only for the RTX Remix Mod of GTA 4. It may also be compatible with the HD Texture Packs I shared for it. Right now, there are two covering the South Bohan Apartment area. One is created by Wallaco, and the other is created by DarkoRTX. You can download them from here and here.

The latest version of GTA 4 RTX Remix is Version 1.3.2. That version implements a new anti-culling system, which renders map sectors outside the player’s view frustum with their lowest LOD. According to the xoxor4d, this will fix most of the long-distance shadows that were popping in and out of existence. Moreover, he has adjusted other anti-culling settings to regain some performance. Not only that, but he added a new system that forces high LOD objects, which are really close to the player, outside of the view frustum. This will prevent lights from turning off when they are no longer in view, as some are only attached to high LOD objects.

Another cool feature of Update 1.3.2 is the new 3D objects that the modder has added. To be more precise, xoxor4d has started replacing alpha-tested / blended chainlink fences with fully modeled fences all around the map. As he noted, this should improve performance as there will now be less OMM building.

Version 1.3.2 also comes with better raindrop visuals. The modder has also removed the expensive rain collision setting as it’s no longer supported. As such, the game should run faster in the rain.

Update 1.3.2 also fixes some vehicle light z-fighting issues. It also fixes the overly bright bowling interior and underground lights in centralpark via light tweaks. Furthermore, it adds weather and clock settings to the utility tab.

Have fun!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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