'There will be things in GTA 5 that they have in GTA 6 that you look at and go, 'I should have seen that coming'' — Former Rockstar developer suggests the upcoming game will feature mechanics from previous titles like Red Dead Redemption 2
"I'll be surprised if they don't use something from Red Dead 2"
by https://www.techradar.com/uk/author/demi-williams · TechRadarNews By Demi Williams published 10 April 2026
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- Former GTA 5 audio designer Rob Carr thinks GTA 6 will feature mechanics from Red Dead Redemption 2
- He points to the game's Dead Eye system, which was also borrowed from the first Red Dead in GTA 5
- He says, "I'll be surprised if they don't use something from Red Dead 2"
Former Rockstar Games developer Rob Carr believes that the studio will borrow mechanics from Red Dead Redemption 2 for Grand Theft Auto 6.
In a lengthy interview with the Kiwi Talkz podcast, Carr, who worked as an audio designer at the prolific studio for games like LA Noire and Grand Theft Auto 5, discussed GTA 6 and what he's interested in seeing, specifically the systems Rockstar will implement from previous games.
Carr recalls a mission from GTA 4, where all three characters connect in the middle for a mission, saying, "It's easy to see that that's the blueprint of the three-player system in GTA 5" with Trevor, Michael, and Franklin.
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"I'm really, really quite keen to see what they do because there will be things in GTA 5 that they will have in GTA 6 that you look at and go, 'We should have seen that coming. That was, oh man, that's really clever,' because they're [Rockstar] very good at that, you know," Carr said.
He continued, saying, "There are things for sure I feel that they did in GTA 5 that they will definitely want to expand on and use as either a core mechanic or a main plot point in GTA 6. I'd be incredibly surprised if they don't do anything like that. I'd be very, very surprised."
#204 - Rob Carr Interview On Rockstar Games, GTA 5, GTA 6, Audio Design, AI, Red Dead Redemption.... - YouTube
Later in the podcast, Carr also pointed out Red Dead Redemption's Dead Eye system, which, if you recall, was used as a core combat feature for Michael in GTA 5 and was also featured in Red Dead Redemption 2.
"Even on GTA 5, they took the Dead Eye system," he said. "They used the Dead Eye as one of the perks for one of the characters. You've got the Dead Eye thing that Michael used, I think you've got the slow-mo driving thing for Franklin, and the basically berserker mode for Trevor."
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