MASTERS OF THE UNIVERSE Stills Reveal the Reboot’s Awesome Take on Trap Jaw, Fisto, and Ram-Man
by Joey Paur · GeekTyrantThe upcoming Masters of the Universereboot has a lot riding on it. Fans have been attached to this franchise for decades, whether they grew up on the classic animated series, the toys, or the 1987 live-action film.
Now, with a fresh take arriving this summer, there’s some excitment in the air. The good news is that everything we’re seeing so far suggests this new version is taking the right approach, especially when it comes to bringing its iconic characters to life in live-action.
Newly released stills have given us a great new look at three fan-favorite warriors from Eternia including Trap Jaw, Fisto, and Ram-Man.
Trap Jaw, played by Sam C. Wilson, looks every bit like the terrifying enforcer fans remember. He’s still the ruthless cyborg working under Skeletor, complete with that signature metal jaw and weaponized arm.
The design leans into his half-man, half-machine identity in a way that feels dangerous and grounded. He looks like a real threat, the kind of villain fans will enjoy.
Then there’s Fisto, brought to life by Johannes Haukur Johannesson. The character’s oversized iron fist is intact, and it looks like it packs serious weight.
Fisto has always been one of Eternia’s toughest heroes with a hilarious name, and this take leans into that rugged, battle-tested energy. He comes across as the kind of ally He-Man can rely on when things get chaotic, someone who can smash through enemies.
Ram-Man, played by Jon Xue Zhang, might be the most fun of the trio. The character’s signature battering-ram helmet is fully realized, and the design captures that unstoppable force vibe he’s known for.
Ram-Man has always been a bit of a wildcard in battle, charging headfirst into danger, and it looks like that spirit is alive and well here.
All three designs come from costume designer Richard Sale, who clearly understood the assignment. Instead of reinventing these characters beyond recognition, the goal was to bring them into live-action while keeping what made them so awesome in the first place.
Sale explained the approach, saying, "Through years of knowing what is and what isn't achievable, we knew on the outset, with talking to our team and our costume prop team, we knew we could do these characters justice. That's why we stuck with them."
He also made it clear that the team wasn’t interested in over-modernizing the look: "We wanted people to see these characters realised from the cartoons that they watched and the toys that they played with," Sale continued.
"We didn't want it to be some new Marvel imagination, imagined version, or some super-duper slick version. The world that they occupy is this weird, medieval, futuristic thing. And we wanted to keep it grounded in that, but also for people to go, 'I played with that character!'"
That philosophy really shows in what we’ve seen so far. The designs strike a balance between nostalgia and realism, leaning into the franchise’s unique mix of fantasy and sci-fi without trying to turn it into something it isn’t.
Masters of the Universe opens in theaters on June 5
Via: Entertainment Weekly