When Sirens Fall Silent Preview – A dark detective story with seriously uncomfortable themes

by · tsa

There are some games where you immediately know what sort of experience you’re in for. When Sirens Fall Silent is one of them. Dark, gritty and deeply uncomfortable, LKA’s latest psychological thriller wastes very little time establishing that this is not going to be an easy ride.

I experienced When Sirens Fall Silent as a hands-off presentation at Gamescom, so I wasn’t able to get my own hands on the controls, but what I saw was enough to give me a pretty good idea of what LKA is attempting with its latest project.

Set in early 1990s Italy, the game puts you in the role of Mila, a rookie policewoman investigating a series of kidnappings and murders. It’s a setting that feels particularly appropriate for LKA, the Italian studio behind The Town of Light and Martha Is Dead, with the developer once again using a specific period and place to tell a much darker human story.

This game tackles themes including misogyny, trauma, addiction and human trafficking, with the latter playing a particularly important role in the events surrounding Mila’s investigation. It explores these subjects through the lens of 1990s Italy, while also examining the attitudes and circumstances surrounding the people caught up in it. That means there are scenes involving sexual content and nudity, but from what I saw, they are being used as part of the wider narrative rather than simply being thrown in for cheap shock value. This is clearly intended to be an uncomfortable story about some very uncomfortable subjects.

Thankfully, the actual investigation looks just as important as the narrative surrounding it. Mila will need to examine crime scenes, search environments for clues and piece together what has happened. You can apparently revisit locations to discover things you may have missed, while conversations with important characters can branch depending on how you approach them. Paying attention to body language and seemingly insignificant details could prove just as important as finding an obvious piece of evidence.

There are environmental puzzles too, ranging from straightforward logic puzzles to more abstract challenges, and this is where When Sirens Fall Silent started to feel particularly interesting to me. Rather than simply walking from one story scene to another, it appears to be encouraging you to actually investigate your surroundings. You’re not just looking for the next objective marker; you’re trying to work out what happened and why.

Visually, it has the same sort of grimy authenticity that LKA has become known for. The 1990s Italian setting feels grounded and lived-in, rather than simply being used as a backdrop, while the darker subject matter gives practically every location an uneasy atmosphere.

There’s also a psychological element at play. Mila isn’t simply investigating a crime; she is dealing with her own troubled past, and the game promises to blur the line between reality and perception as her investigation progresses. That could make for a fascinating narrative if LKA manages to balance the personal story with the much wider issues it is trying to explore.

I came away from When Sirens Fall Silent intrigued more than anything else. A hands-off demo obviously means I haven’t had the opportunity to judge how satisfying its investigation mechanics will be to actually play, but the combination of detective work, environmental puzzles and a genuinely grim subject matter has certainly grabbed my attention.

This isn’t going to be horror in the traditional sense of monsters jumping out of cupboards. Instead, When Sirens Fall Silent looks like it wants to make you uncomfortable because the horrors at its centre are very real.

And, frankly, those can be the most disturbing kind.

Tags: LKA.it, Martha is Dead, The Town Of Light, When Sirens Fall Silent