Don't Fret is a music-themed horror game built with YouTube energy
Ever wonder what it would be like if the YouTube music scene made a video game?
by Lucas White · ShacknewsIn 2026 something interesting happened. The YouTube generation broke containment and got into traditional media spaces. And they succeeded. Iron Lung, Obsession, and Backrooms are all examples, within the same year, of YouTube success somehow translating into Hollywood success. Now I’m looking at Don’t Fret, a horror game from the folks behind Rockit Music, a YouTube channel dedicated to making music based on games and other pieces of Internet culture. Does Don’t Fret have the same juice as some of these breakout film projects? We’ll find out soon. But for now, here’s a preview.
Don’t Fret has an intense beginning, serving as a car crash of a transition into the game’s primary allegorical framework. We see a man, drunk, angry, or both, drive up to a home and bang on the door. He’s demanding to be let in, and it isn’t long before he grabs a weapon to do it himself. A woman and her child are inside cowering, and she makes the tough but obvious choice: tell the kid to go hide while she confronts what’s coming. The kid, Fret, runs to his closet, clinging to his guitar as an object of comfort and safety. That’s when we leave reality, and wake up in Harmonic Heights.
Fret has transformed into a cartoon-like sentient guitar, wearing a cute little baseball cap and Mickey Mouse gloves. He’s in some kind of prestigious musical academy, but even within its dreamlike context, something is wrong. The whole place is empty and ransacked, and a traditional Disembodied Video Game Voice is telling Fret he needs to get the heck out of there. What ensues is a series of walks down spooky hallways, encounters with music-themed Spooky Creatures, and various kinds of environmental puzzles. It’s your typical horror video game, but with a unique setting that provides a sort of age-appropriateness, giving creepy visuals without relying on gore or realism to convey horror. Perfect for the current YouTube audience. People my own kid’s age, I reckon.
As Fret, you aren’t exactly combat-ready, but you do get a device that has some rudimentary motion detection, and a battery-fueled shockwave function that can help you get out of a bind. You can find healing items in the form of guitar string packs, but you can only use them in safe rooms. Monsters encountered in the demo all seem to have certain sensory triggers, such as sound or smell. I was able to figure out the noise-sensitive ones of course, but the smell one constantly tracked me down and slapped me until I got out of its domain. The aggressive sniffing was pretty creepy, but not being able to quickly discern the Needed Trick was a little frustrating. Either way, I survived.
But there was no surviving the big one, the monster on the cover, the body horror nightmare combination of school nurse and cassette tape. This was the modern horror game moment, the thing I recognized as fueled by the kids who love their Freddys, their Poppy Playtimes, their Backrooms. The thing that appears at the end of a distant hallway, screeches, and runs at you. It works for the kids. I’ve seen it during sleepovers I’ve hosted. That’s a weird thing about being a teenager parent, by the way. Hosting sleepovers. It’s helped me recognize this kind of thing though, which is an added bonus of experiencing things like this from the other side. Anyway, I ran away from the cassette monster multiple times, and Don’t Fret did a fun job with various visual tricks to make simply running away a more visceral experience. There are some shenanigans with being thrown out of time and space within these already unreal school halls that were interesting, but ultimately the demo came to an end before that became a core part of the experience.
I’m both intrigued by how the allegory in Don’t Fret will eventually bookend the musical horror adventure, and impressed by the creativity in how the team at Scary Kid Studios has engaged with horror without relying on gore and explicit violence. Some of the puzzles seemed a bit too simple, but the demo was clearly just the game’s opening moments. We’ll see how things shake out further in when, hopefully, Don’t Fret hits its planned October release date. We love to see a spooky game hit October.
Don’t Fret is aiming for an October 1, 2026 release date for PC, PlayStation 5, and Xbox Series X|S. This preview is based on a demo currently available on Steam.
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