Dragon Quest Heroes: Torneko's Mystery Dungeon -Classic HD- review: That man has a family
The original Mystery Dungeon is finally officially available in English!
by Lucas White · ShacknewsI couldn’t believe my eyes when someone in my Discord group shouted out Torneko during the September 2026 Nintendo Direct. After all, I glanced away and missed it myself during the highlight reel segment. I should’ve known better, considering how many gems deserving more of a spotlight pop in during those. This one, as awkwardly renamed as possible from the original Super Famicom Torneko’s Great Adventure, is particularly notable. After all, this game pretty much heralded an entire genre. Originally released as a spinoff from classic RPG Dragon Quest 4, this was the very first Mystery Dungeon. All your Chocobo, Shiren the Wanderer, and especially Pokemon Mystery Dungeons wouldn’t have existed without this game. And now it has Mystery Dungeon crammed into the title, just to make that clear!
The life of a Dragon Quest family man
Torneko is an odd one, even before his debut as the hero of the hour. Dragon Quest 4 had a chapter-based structure, in which the first several chapters focused on an individual character before the whole crew came together at the end. In Torneko’s chapter, the portly, mustachioed family man simply ran an item shop. His big goal was to take care of his wife and child, and become a masterful shopkeeper who could supply adventurers out to save the world. Getting involved in saving the world himself was not on the menu. This game is an extension of that chapter, as Torneko learns of a “Mystery Dungeon” in a far-off kingdom, a supernatural space that changes each time you enter, and holds untold secrets and treasures. The whole family uproots, braves danger across the world (now adorably animated in a brand-new introductory video), and settles down in a new kingdom just outside the Dungeon. After proving to the king he can handle himself, Torneko is given permission to explore to his heart’s content and set up shop.
If you’ve ever played a Mystery Dungeon, you know what to expect here. If not, the basic idea here is a simple, turn-based roguelike. You get to move, then the Dungeon takes its turn, controlling any monsters or environmental elements at the same time. During your turn you can move, attack, use an item, or simply stand still to recharge HP. You’re at the mercy of hunger, as well as the cruel RNG governing the Dungeon’s layout and available items. Aside from the inherent Dragon Quest charm of goofy monsters and cute sprites, Mystery Dungeon games sport the appeal of killing you in various ways that are so silly you can’t be too mad when it happens. Items you find are almost never identified, and you’ll often be cornered into swinging random wands or chowing down on random herbs in the hopes they’ll help you, but no guarantee they won’t backfire. If you die, a group of Platypunks throw you out like bar bouncers, and you have to go back in from the first floor, and Torneko starts back at level one. All he gets is a nice boxed lunch from his lovely wife. Everything else is up to you and the Dungeon.
The original Mystery Dungeon
The interesting thing about the older Mystery Dungeon games is, despite their cute vibes, how much closer they are in spirit to the original Rogue than most roguelikes. There is no progression in terms of Torneko getting stronger over time. It’s always back to floor one, level one every time you explore. Your equipment doesn’t persist, because when you leave that stuff goes on the shop shelves. It’s all about the dance against the Dungeon and its cruel RNG. Sometimes you drop in and can’t find a weapon, or a shield, or any bread. And you just get mobbed by basic enemies, or you starve to death no matter how strong you are. Sometimes you step on a landmine, or enter a Monster Den, a room full of enemies. And if you don’t have the tools to deal with it, a tunnel you can hunker down in, or enough stuff to tank the mob, that Monster Den is the end of your run. Start over, thanks for playing.
That said, there is a sort of world state progression that exists alongside the main story. It’ll be a while before you get good and lucky enough to master the Dungeon, but in the meantime Torneko sends money back home to put towards the store. Over time the store gets bigger and busier, and you’ll get fun expansions such as a bar, which you can explore and chat with the customers. You even get some item storage, so if you manage to escape without dying you can bring one or two items back in with you for the next run. It’s mostly a nice way to feel like you aren’t wasting your time as you die over and over, and as the series goes on more new mechanics and features are tied to the world changing as you dungeon dive.
Another neat thing that shows up here but kind of fizzles as the Mystery Dungeon series goes on is a scoreboard. When you lose, you get a score calculated based on your money earned and floor reached, and it gets added to the list. This new version doesn’t include an online leaderboard or anything like that, but it’s a neat way to track your progress and chase your own high score, considering the lack of progression otherwise. It also makes sense this feature didn’t stick as Chunsoft got more ambitious with other systems, but it’s neat to see where these ideas all kind of started.
My kingdom for a CRT filter instead of all this other nonsense
Speaking of this new version, there’s an interesting little bundle of things to consider, whether you’re playing Torneko’s original Mystery Dungeon for the first time, or returning after being more used to the fan translation that’s been around for a few decades now. Most notable is the localization itself, which is no longer burdened from being crammed into a Super Famicom ROM. The fan translation was great work, but those always suffer from never having enough space. Being an official Dragon Quest localization in 2026 also means terms, enemy names, and such are also brought in line with other games. So it has a nice clean feeling, which works alongside some slight quality of life adjustments, mostly in the form of tooltips that let you check in on what things do with the press of a button.
Visually, things are kind of weird. This isn’t a full HD-2D remake or whatever; it’s more of a “remaster,” which uses the original sprites, and 3D models that take the original game’s environment tiles and converts them into… blocks? It looks fine, albeit pointless and kind of a waste of resources. Keeping the original intact, with a CRT filter and nice border, is always the golden path in my mind, rather than the pointless tinkering and cheap-looking 3D assets. This tinkering also introduced some notable input lag and delay issues, which Square Enix has been trying to address with updates but still hasn't fully fixed as of this writing. The sprites themselves also have an ugly filter on them. It isn’t quite as hideous as the layer of Vaseline Square Enix applied to Final Fantasy Tactics last year, but it still looks smudgy. I understand not wanting to use raw pixels, but I’ll forever wonder why the perfectly functional CRT filter in the Final Fantasy Pixel Remaster series hasn’t been applied anywhere else.
Finally, there’s a menu in which players who are banging their head against the challenge can adjust different pieces of difficulty, such as damage, enemy spawn rates, and other modular options. Using these turns off achievements and arguably whittles the experience down to something lesser, but I suppose for the sake of approachability it’s important to offer something. Plus, you can also crank things in the opposite direction, which is interesting. The PC version also has streaming features, such as giving viewers access to a roulette wheel that can help or hinder the player. That’s fun! This review is based on the Switch 2 version though, so I wasn’t able to test that in action.
The best thing about (eurgh) Dragon Quest Heroes: Torneko’s Mystery Dungeon -Classic HD- is simply that you can play this game now, on your gaming platform of choice, without having to go out of your way to access a fan translation. It’s also a route to give support to endeavors like this with your wallet. That “Dragon Quest Heroes” branding is curious, and makes me wonder if said support is good enough, perhaps we could see more surprise localizations. I may have reservations about the visuals, but that part certainly could’ve been worse. If you’re interested in roguelikes and gaming history, here’s a rare opportunity to see one of that space’s entry points, especially when it comes to console games. Plus it’s a totally solid and fun experience despite it being the first attempt, and Torneko is always adorable somehow, despite being a middle-aged man wearing dirty pajamas.
Dragon Quest Heroes: Torneko’s Mystery Dungeon -Classic HD- is available now for PlayStation 5, PC, Xbox Series X|S, and Nintendo Switch and Switch 2. A Switch 2 code was provided by the publisher for this review.
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Review for
Dragon Quest Heroes: Torneko's Mystery Dungeon -Classic HD-
7
Pros
- The original Mystery Dungeon finally gets an official localization!
- Great text work and minor quality of life stuff
- Torneko is a wholesome family man and we must support him
Cons
- Input lag and delay issues
- Visuals mess with the original graphics for no real benefit