Monster Hunter Wilds recommends frame generation to reach 60fps at 1080p, requires 140 GB storage

First upscaling, and now reliance on frame generation threatening to become a standard?

by · TechSpot

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Something to look forward to: Capcom recently confirmed that the next main entry in its Monster Hunter series will be the first to launch simultaneously on PC and consoles. However, its system requirements might set a worrying precedent for the rising prevalence of frame generation.

Pre-orders are now open for Monster Hunter Wilds. At Sony's September 2024 State of Play presentation, Capcom confirmed that the game will be available on February 28, 2025, on Steam, PlayStation 5, and Xbox Series consoles.

The company also revealed the official system requirements, which are quite demanding in some areas. Graphics card requirements initially appear modest, but Capcom's performance estimates are unusual.

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A minimum of an Nvidia GeForce GTX 1660 Super or an AMD Radeon RX 5600 XT, each with 6 GB of VRAM, is required. However, those GPUs might only achieve 30 frames per second at 1080p with the lowest graphics settings, upscaled from an internal resolution of 720p.

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Meanwhile, a GeForce RTX 2070 Super, RTX 4060, or RX 6700 XT with 8 GB of VRAM might reach 60fps at 1080p with medium graphics settings, but only with frame generation enabled. Thus, the game would render 30 traditional frames and generate the other 30, which could significantly increase input lag.

Accounting for upscaling solutions like DLSS and FSR in system requirements was once considered controversial but is no longer uncommon. However, requiring frame generation for mainstream cards to achieve 1080p 60fps is unheard of, even as the feature gains popularity on PC and consoles (the PlayStation 5 version of Black Myth: Wukong requires it to reach 60fps).

Overall, the system requirements for Monster Hunter Wilds represent a slight increase over Dragon's Dogma 2, which is notoriously demanding due to its heavy reliance on ray-traced global illumination (modders even discovered a hidden path-traced renderer) and high NPC crowd density. Whether Monster Hunter Wilds features such technology remains unclear, but the game likely employs the same engine as Dragon's Dogma 2.

Other notable details include the game's 140 GB storage requirement and 16 GB system RAM minimum. However, Monster Hunter Wilds is one of a few titles that supports DirectStorage, likely enabling GPU-based decompression to shorten load times significantly. The feature debuted in early 2023 but hasn't seen widespread adoption.