Zelda: Ocarina of Time Switch 2 uses AMD FSR 1.0 and SMAA for upscaling and anti-aliasing
· My Nintendo NewsThe Legend of Zelda: Ocarina of Time remake on the Nintendo Switch 2 will use AMD FSR 1.0 and SMAA for it’s upscaling and anti-aliasing features. FSR 1.0 is an older technology and Nintendo seems to like to use it for its first-party titles along with SMAA. It is not clear why Nintendo doesn’t use the newer DLSS, but it could have something to do with the game engine.